Genetics Information
Reoseans show incredible adaptability to the various climates around the world and have evolved accordingly to survive. There are currently many parts of the world still undiscovered and with the return of both magic and peace, it seems the yet undiscovered creatures might very well come to the surface!
♦ At the moment, only vayrons show various body types.
To have a play with the breedroller, visit our website!
VAYRON
Age: Up to 100 years; mature somewhere between 18-25 yearsBreeding Chances:
Vayron x Vayron = 100% Vayron
Vayron x Tyrian = 80% Vayron, 20% Tyrian
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Runner x Runner = 100% Runner
Runner x Chaser = 70% Runner 30% Chaser
Runner x Puller = 60% Runner 40% Puller
Chaser x Puller = 60% Puller 40% Chaser
Chaser x Chaser = 80% Chaser 20% Runner
Puller x Puller = 90% Puller 10% Runner
Runner x Runner = 100% Runner
Runner x Chaser = 70% Runner 30% Chaser
Runner x Puller = 60% Runner 40% Puller
Chaser x Puller = 60% Puller 40% Chaser
Chaser x Chaser = 80% Chaser 20% Runner
Puller x Puller = 90% Puller 10% Runner
SUBTYPES
- Runner: Runners are the most common, and the most desirable. They're fast on their feet, agile and have incredible endurance. A deep, narrow chest, akin to a Greyhound's, is a common feature among them.
Height: 150-170cm
- Puller: Pullers are especially valuable in Roenden. These Vayrons' chests aren't as narrow as a runner's. They're generally not very fast, being bulkier and more top-heavy than their counterparts, but possessing incredible strength. Their claws aren't fully retractable and a thumb on the hind legs is a common feature among them.
Height: 160-190cm
- Chaser: Chasers are about half the size of a common runner vayron. While they cannot carry an adult, they're perfect around children. Chasers' claws are fully retractable and are more or less just small nubs. Chasers are often used on small prey hunts and as expedition companions.
Height: 100-120cm
TYRIAN
Age: Up to 100 years; mature somewhere between 18-25 yearsBreeding Chances:
Tyrian x Tyrian = 100% Tyrian
Vayron x Tyrian = 80% Vayron, 20% Tyrian
Vayron x Tyrian = 80% Vayron, 20% Tyrian
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Empyrian x Empyrian = 100% Empyrian
SUBTYPES
- Empyrians: Empyrians are flight animals, equipped with at least two sets of wings, long tails and necks and hook claws that help them climb and keep a hold of their perches. They're especially valuable for travelers who are mapping areas from above
Wingspan: Anywhere between 20-50ft
FUR PASSRATES
Lisse x Lisse = 100% Lisse
Lisse x Friese= 70% Lisse // 30% Friese
Lisse x Duveteux = 70% Lisse // 20% Friese // 10% Duveteux
Lisse x Angora = 70% Lisse // 20% Friese // 9% Duveteux // 1% Angora
Friese x Friese = 65% Lisse // 23% Friese // 11% Duveteux // 1% Angora
Friese x Duveteux = 60% Lisse // 25% Friese // 13% Duveteux // 2% Angora
Friese x Angora = 55% Lisse // 28% Friese // 15% Duveteux // 2% Angora
Duveteux x Duveteux = 52% Lisse // 29% Friese // 17% Duveteux // 2% Angora
Duveteux x Angora = 50% Lisse // 30% Friese // 18% Duveteux // 2% Angora
TRAIT PASSRATES
Common x Common = 100% Common
Common x Uncommon = 70% Common, 30% Uncommon
Common x Rare = 60% Common, 30% Uncommon, 10% Rare
Common x Very Rare = 50% Common 30% Uncommon, 18% Rare, 2% Very Rare
Uncommon x Uncommon = 50% Common, 50% Uncommon
Uncommon x Rare = 40% Common, 40% Uncommon, 20% Rare
Uncommon x Very Rare = 45% Common, 35% Uncommon, 15% Rare, 5% Very Rare
Uncommon x Rare = 40% Common, 40% Uncommon, 20% Rare
Uncommon x Very Rare = 45% Common, 35% Uncommon, 15% Rare, 5% Very Rare
Rare x Rare = 30% Common, 35% Uncommon, 35% Rare
Rare x Very Rare = 30% Common, 30% Uncommon, 30% Rare, 10% Very Rare
Very Rare x Very Rare = 25% Common, 30% Uncommon, 30% Rare, 15% Very Rare
MARKING PASSRATES
Common:
Recessive x Non-Marked = 30%
Recessive x Non-Marked = 30%
Recessive x Recessive = 30% x2 / 5% to become dom
Dominant x Non-Marked = 100%
Dominant x Recessive = 100% / 5% to become dom
Dominant x Dominant = 100% / 5% to become dom
Uncommon:
Recessive x Non-Marked = 15%
Recessive x Recessive = 15% x2 / 2% to become dom
Dominant x Non-Marked = 70%
Dominant x Recessive = 70% x2 / 2% to become dom
Dominant x Dominant = 100% / 2% to become dom
Passable Modifier:
Recessive x Non-Marked = 15%
Recessive x Recessive = 15% x2 / 2% to become dom
Dominant x Non-Marked = 100%
Dominant x Recessive = 100% / 2% to become dom
Dominant x Dominant = 100% / 2% to become dom
Rare:
Recessive x Non-Marked = 2%
Recessive x Recessive = 2% x2 / 1% to become dom
Dominant x Non-Marked = 40%
Dominant x Recessive = 40% x2 / 1% to become dom
Dominant x Dominant = 100% / 1% to become dom
OTHER RATES
Each breeding rolls for these rates and thus can occur in any breeding- and is not affected by parent's mutations or non-passable modifiers.
Non-Passable Modifiers:
Chimera = 0.2%
Albino = 0.2%
Mutations:
Corrupted = 0.125%
Magical = 0.1%
Magical = 0.1%
SKILL PASSRATES
Common:
50% chance of passing to the offspring
50% chance of passing to the offspring
Uncommon:
25% chance of passing to the offspring
10% chance of passing to the offspring
Created at simplydevio.us